V2.9 | May24,2008 | WinEmu plugin for modern cards | V2.9 | May24,2008 | LinuxEmu plugin for modern cards | June6,2006 | OGL2/XGL2shader effect files | V1.77 | May24,2008 | WinEmu plugins (OGL/DX7/DX6) | P.E.Op.S./Pete'sOpenGL Windows PSX GPU | V1.78 | April01,2009 | WinEmu plugin (OpenGL) | V1.78 | April01,2009 | LinuxEmu plugin (Mesa/GL) | V1.18b | May25,2008 | WinEmu plugin (software) | V1.18 | May24,2008 | LinuxEmu plugin (software) | LinuxGPU configs | July17,2008 | Configurationtools for Linux PSX emus |
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Pete'sOpenGL2 PSX GPU*This is an hw/accel psx und ZiNc gpu plugin for modern systems! Youwill need a good gfx card supportingthe latest OpenGL extensions to use it. nVidia/ATI cards with at least64 MB(ZiNc: 128 MB) vram are recommended! Pete'sOpenGL2 PSX GPU Version 2.9(172 KByte Zip-File) - visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, wide screen option
Pete'sXGL2 Linux PSX GPU*This is the Linux port of the OpenGL2 plugin. It needs a modern cardand up-to-date Linux drivers (requires FBOs or pbuffers, ATI's'render-to-texture' ability is also supported)! Pete'sXGL2 Linux PSX GPU Version 2.9(170 KByte TAR.GZ-File) -same features and fixes as the Windows OGL2 version
Pete'spixel shader files for the OGL2/XGL2 plugins*It's possible in the OGL2/XGL2 plugins to use custom pixel shaderprograms to add certain functionality or display enhancements! It willdepend on your gfx hardware/driver, if a specific shader can be used,though... some will need for example GLslang support or more than fourtexture coord units. Pete's'Broken glass' shader(6 KByte Zip-File) -GLslang program to show howtexturescan be used in custom GLslang shaders Pete's'Multitexture demo' shader(21 KByte Zip-File) -vertex/fragment program to show how textures can be used in customshaders Pete's'Gray' shader(1 KByte Zip-File) -vertex/fragment program to create a 'Black&White' alike display Pete's'Simple Blur' shader(2 KByte Zip-File) -vertex/fragment program to do a fullscreen blurring Pete's'Brightness' shader(2 KByte Zip-File) -GLslang program to get a brighter display Pete's'Rotation' shader(2 KByte Zip-File) -GLslang program to rotate the screen in 90° steps Pete's'Scale2x' shader(3 KByte Zip-File) -GLslang program to apply the Scale2x algorithm for enhancing thedisplay ReneeCousins' 'Pseudo Median' shader(2 KByte Zip-File) -vertex/fragment program from Renee Cousins to improve the display ofthe OGL2/XGL2 plugins ReneeCousins' 'Pseudo Median + Luminance' shader(2 KByte Zip-File) -vertex/fragment program from Renee Cousins to make the display of theOGL2/XGL2 plugins more vibrant Luigi's'Blur AA' shader(2 KByte Zip-File) * updated November 07, 2004 -vertex/fragment program from Luigi for a fullscreen smoothing effect guest(r)'s shadercollection(124 KByte Zip-File) * added June 06, 2006 - a verynice shader collection, including cartoon shaders and high-qualityfilters And alotta morevery good shaders from ShadX and guest(r) can be found in mymessageboards, in the OGL2 Shader section: Pete'sMessageboard Pete'sWindows OGL/D3D PSX GPUs*All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6)are available in one zip archive. Please note that the OpenGL plugin isnow available as Open Source (see below). Pete'sPSX GPUs Version 1.77(525 KByte Zip-File) - visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, screen smoothing crash fix (D3D) P.E.Op.S./Pete's OpenGL Windows PSXGPU* Binaryfiles of my Open Source OpenGL PSX GPU for MS Windows. P.E.Op.S./Pete'sOpenGL Windows GPU Version 1.78(240 KByte Zip-File) - VSyncoption; Open Source release, check out my P.E.Op.S.page for the sources P.E.Op.S./Pete'sMesaGL Linux PSX GPU*Ah, yeah :) My Linux hw/accel. GPU port... it will be running fine atleast on nVidias xfree4 glx, but all other cards with hw accelerationcould also work. The Linux ports of P©SX and ePSXe aresupporting this plugin, and I've also done a small test application forthe plugin. You can get the source code of the test app from my plugindevelopment page. P.E.Op.S./Pete'sMesaGL Linux GPU Version 1.78(194 KByte TAR.GZ-File) - OpenSource release, check out my P.E.Op.S.page for the sources
P.E.Op.S.Soft GPU (Windows) *The Windows PSX soft gpu emulation plugin, using DirectDraw. You canget the Windows binaries here, for the full sources check out thesourceforge page. P.E.Op.S.Windows Soft GPU Version 1.18b (369KByte Zip-File) -Version 1.18b: small update for users who had crashes with V1.18 -Version 1.18: visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, added MxC display filters, save state picfixed (MS Vista) P.E.Op.S.Soft GPU (Linux)*The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending onthe main emu plugin interface). You can get the Linux X (ePSXe/PCSX)binary here, for the full sources (including the DGA2version from linuzappz and the andSDL-FPSE-version from lu_zero) checkout thesourceforge page. P.E.Op.S.Linux Soft X GPU Version 1.18(176 KByte TAR.GZ-File) -Version 1.18: same features and fixes as the Windows version
Linux GPU configs*If the Linux PSX emulator of your choice is offering a 'gpuconfiguration' menu item or button, andyou activate it, the emu is starting a small configurationutility for the selected GPU plugin. In the archive below youcanfind the configuration tools for the MesaGL plugin, the XGL2 plugin andthe Soft GPU plugin. Simply copy the configuration tools in the 'cfg'sub-folder of the PSX emu (same folder where you have placed the '.cfg'configuration files). LinuxGPU configs V2.9, V1.77, V1.18(59 KByte TAR.GZ-File) -Configuration tools for all of my Linux GPU plugins |