Epsxe Hd



Epsxe hd graphics android

EPSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows or Linux, as well as devices running Android. EPSXe for Android is a Playstation emulator (PSX and PSOne). It is a port of the famous ePSXe for PC. EPSXe provides very high compatibility (99%), good speed, and accurate sound. It is designed for smartphones and tablets, (for 1-4 players) including a fun 2 players option with split screen mode. Epsxe for MacOSX is a port from the Linux version and the UI is based on GTK+3. Due to MacOSX dependencies system you will need to get the GTK+3 libraries used when it was compiled. So it is recommended to use HomeBrew to install. 1) Install HomeBrew (http://brew.sh). EPSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows or Linux, as well as devices running Android. It was written by three authors, using the aliases calb, Demo and Galtor. EPSXe is closed source with the exception of the application programming interface (API) for its. In ePSXe gpu plugins we have few different option for screen ratio but could someone acutely explain by what rules they work? For instance in PETE openGL1 plugin if you tick on 'Keep Aspect Ratio' static images will be centered on screen with black borders all around while in game screen let's.

ePSXe is an emulator to play PS1 games on PC and literally it is the most successful emulator of PS1. ePSXe supports almost all PS1 games and it can be run at low hardware configuration PC. But the default graphics emulated by ePSXe are not so fine. We can retouch PS1 graphics delivered by ePSXe using smart shaders.

How to use shaders in ePSXe

Epsxe HdEpsxe HdEpsxe Hd

Though ePSXe requires no graphics card to play PS1 games on PC but it is must if we want to apply shaders for PS1 games. We require Pete’s OpenGL Driver 2.9 ePSXe video plugin to enable shaders effect in PS1 games.

Epsxe
  • First download Pete’s OpenGL Driver 2.9 plugin Download link
  • Move the downloaded plugin to the plugin folder of ePSXe
  • Now download shaders from here Download link
  • Create a folder named shaders in Plugin folder and paste all shaders there
  • Now open ePSXe emulator and go to option config > Video > Pete’s OpenGL Driver 2.9 > Configure
  • On configuration screen you will see the option shaders as shown in figure

Epsxe Hd Plugin Android

  • Select this option and set the shaders directory and Select your favorite shader here
  • Now you will feel quite new and advanced look for your PS1 games

Note: To use shaders you must have a good graphics card in your PC

Epsxe Hd Plugins

More from my site

Latestreleases:
OpenGL/MesaGLPSX GPU plugin V1.78 (Open Source release) (April 01, 2009)
LinuxGPU configs (July 15, 2008)
OGL2/XGL2/D3D/Softplugins
(May24, 2008)

Pete'sPSX GPU Plugins

V2.9

May24,2008

WinEmu plugin for modern cards

V2.9

May24,2008

LinuxEmu plugin for modern cards

June6,2006

OGL2/XGL2shader effect files

V1.77

May24,2008

WinEmu plugins (OGL/DX7/DX6)

P.E.Op.S./Pete'sOpenGL Windows PSX GPUV1.78April01,2009WinEmu plugin (OpenGL)

V1.78

April01,2009

LinuxEmu plugin (Mesa/GL)

V1.18b

May25,2008

WinEmu plugin (software)

V1.18

May24,2008

LinuxEmu plugin (software)

LinuxGPU configsJuly17,2008Configurationtools for Linux PSX emus


Pete'sOpenGL2 PSX GPU

*This is an hw/accel psx und ZiNc gpu plugin for modern systems! Youwill need a good gfx card supportingthe latest OpenGL extensions to use it. nVidia/ATI cards with at least64 MB(ZiNc: 128 MB) vram are recommended!

Pete'sOpenGL2 PSX GPU Version 2.9(172 KByte Zip-File)

- visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, wide screen option

Pete'sXGL2 Linux PSX GPU

*This is the Linux port of the OpenGL2 plugin. It needs a modern cardand up-to-date Linux drivers (requires FBOs or pbuffers, ATI's'render-to-texture' ability is also supported)!

Pete'sXGL2 Linux PSX GPU Version 2.9(170 KByte TAR.GZ-File)

-same features and fixes as the Windows OGL2 version

Pete'spixel shader files for the OGL2/XGL2 plugins

*It's possible in the OGL2/XGL2 plugins to use custom pixel shaderprograms to add certain functionality or display enhancements! It willdepend on your gfx hardware/driver, if a specific shader can be used,though... some will need for example GLslang support or more than fourtexture coord units.

Pete's'Broken glass' shader(6 KByte Zip-File)

-GLslang program to show howtexturescan be used in custom GLslang shaders

Pete's'Multitexture demo' shader(21 KByte Zip-File)

-vertex/fragment program to show how textures can be used in customshaders

Pete's'Gray' shader(1 KByte Zip-File)

-vertex/fragment program to create a 'Black&White' alike display

Pete's'Simple Blur' shader(2 KByte Zip-File)

-vertex/fragment program to do a fullscreen blurring

Pete's'Brightness' shader(2 KByte Zip-File)

-GLslang program to get a brighter display

Pete's'Rotation' shader(2 KByte Zip-File)

-GLslang program to rotate the screen in 90° steps

Pete's'Scale2x' shader(3 KByte Zip-File)

-GLslang program to apply the Scale2x algorithm for enhancing thedisplay

ReneeCousins' 'Pseudo Median' shader(2 KByte Zip-File)

-vertex/fragment program from Renee Cousins to improve the display ofthe OGL2/XGL2 plugins

ReneeCousins' 'Pseudo Median + Luminance' shader(2 KByte Zip-File)

-vertex/fragment program from Renee Cousins to make the display of theOGL2/XGL2 plugins more vibrant

Luigi's'Blur AA' shader(2 KByte Zip-File) * updated November 07, 2004

-vertex/fragment program from Luigi for a fullscreen smoothing effect

guest(r)'s shadercollection(124 KByte Zip-File) * added June 06, 2006

- a verynice shader collection, including cartoon shaders and high-qualityfilters

And alotta morevery good shaders from ShadX and guest(r) can be found in mymessageboards, in the OGL2 Shader section:

Pete'sMessageboard

Pete'sWindows OGL/D3D PSX GPUs

*All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6)are available in one zip archive. Please note that the OpenGL plugin isnow available as Open Source (see below).

Pete'sPSX GPUs Version 1.77(525 KByte Zip-File)

- visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, screen smoothing crash fix (D3D)

P.E.Op.S./Pete's OpenGL Windows PSXGPU

* Binaryfiles of my Open Source OpenGL PSX GPU for MS Windows.

P.E.Op.S./Pete'sOpenGL Windows GPU Version 1.78(240 KByte Zip-File)

- VSyncoption; Open Source release, check out my P.E.Op.S.page for the sources

P.E.Op.S./Pete'sMesaGL Linux PSX GPU

*Ah, yeah :) My Linux hw/accel. GPU port... it will be running fine atleast on nVidias xfree4 glx, but all other cards with hw accelerationcould also work. The Linux ports of P©SX and ePSXe aresupporting this plugin, and I've also done a small test application forthe plugin. You can get the source code of the test app from my plugindevelopment page.

P.E.Op.S./Pete'sMesaGL Linux GPU Version 1.78(194 KByte TAR.GZ-File)

- OpenSource release, check out my P.E.Op.S.page for the sources

P.E.Op.S.Soft GPU (Windows)

*The Windows PSX soft gpu emulation plugin, using DirectDraw. You canget the Windows binaries here, for the full sources check out thesourceforge page.

P.E.Op.S.Windows Soft GPU Version 1.18b (369KByte Zip-File)

-Version 1.18b: small update for users who had crashes with V1.18
-Version 1.18: visualrumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',adjusted fps limit, added MxC display filters, save state picfixed (MS Vista)

P.E.Op.S.Soft GPU (Linux)

*The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending onthe main emu plugin interface). You can get the Linux X (ePSXe/PCSX)binary here, for the full sources (including the DGA2version from linuzappz and the andSDL-FPSE-version from lu_zero) checkout thesourceforge page.

P.E.Op.S.Linux Soft X GPU Version 1.18(176 KByte TAR.GZ-File)

-Version 1.18: same features and fixes as the Windows version

Linux GPU configs

*If the Linux PSX emulator of your choice is offering a 'gpuconfiguration' menu item or button, andyou activate it, the emu is starting a small configurationutility for the selected GPU plugin. In the archive below youcanfind the configuration tools for the MesaGL plugin, the XGL2 plugin andthe Soft GPU plugin. Simply copy the configuration tools in the 'cfg'sub-folder of the PSX emu (same folder where you have placed the '.cfg'configuration files).

LinuxGPU configs V2.9, V1.77, V1.18(59 KByte TAR.GZ-File)

-Configuration tools for all of my Linux GPU plugins

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